FXGL is a framework to easily create JavaFX-based game applications. In this blog post, I want to show you how this can be done within a single Java-file which doesn’t need a full Maven or Gradle project but can be executed directly with JBang without compilation.
This summer I read the book “Entreprenerd” by Bruno Lowagie. It tells the story of how he started with the iText PDF Java library and turned that into a company together with his wife, and eventually sold it with all problems related to most sales and acquisitions trajects… In “Entreprenerd”, he also describes the process of writing two books about the iText library itself, as there were no good manuals available and he wanted to liberate himself from the ever-returning same questions.
As part of the Pi4J project, we created an example game with JavaFX and FXGL that uses an Arcade kit with a Joystick and big push buttons.
In a previous post “Getting Started with FXGL Game Development” we already have taken a look at the FXGL game development framework developed by Almas Baimagambetov.
FXGL is a Java, JavaFX and Kotlin Game Library (Engine) made by Almas Baimagambetov.