Blog of Frank Delporte, Java Champion, Software Developer, Technical Writer, Nerd/Geek

JavaFX In Action #13 with Jago de Vreede about SDKman UI, a user interface on top of SDKMAN for all platforms

Jago de Vreede is bringing SDKMAN to Windows! He builds a user interface on top of the terminal tool to make it easier to use, and add the same time solves the problem that you could only use SDKMAN on Linux and macOS. In the previous “JFX In Action” interview we saw how jDeploy can be used to distribute a JavaFX application, and in this one we see how you can achieve the same with GraalVM, although it is more difficult to setup. In the video, he walks us through the GitHub Actions that he created to build those native binaries. Jago also shows us how he uses SceneBuilder to create the layout of the app.

JavaFX In Action #12 with Steve Hannah about jDeploy, to distribute your Java app as a native bundle

Building a Java(FX) app is easy and fun, but how do you efficiently distribute it to different systems? jpackage and GraalVM can help, but jDeploy makes things even more effortless by handling all the packaging and providing an upgrading flow! In this “JFX In Action” interview, you’ll learn how this works from Steve Hannah, the creator of jDeploy.

JavaFX In Action #11 with Almas Baim about FXGL, a multipurpose game library for JavaFX

In the “JFX In Action” interviews, we already saw many business use cases of JavaFX. Let’s take a side step and look at game development. FXGL is a library that helps us create JavaFX games. But it’s much more than games! With the integrated Goal-Oriented Action Planning (GOAP) functionality, it can use game technology and AI to solve any kind of goal based on actions and preconditions.

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